[WIP] Weapon Types and Their Mechanics

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[WIP] Weapon Types and Their Mechanics

Post  B-rad on Mon Apr 13, 2015 12:29 am

For basic attacks, more so for me to keep track of values and ideas, here I will list current weapon types/attack styles, stats, hit-boxes, frames, and their advantages/disadvantages by category. All hit-boxes are height x length.


  • Fists- Fastest, but weakest. Great for mobility. Should really be paired with something else. "Attacks" are actually combos. Each Right handed attack will be linked to a left handed attack, so two abilities can be used in the same "attack", such as a Right Jab comboing into a Left Hook with a single button press for both actions. If a charge attack is used, the charge-up animation will play, then the first attack will execute normally followed by the second attack executing as the charged action. Right and left handed attacks are mirror images of each-other and are simply place holders to ensure outfit creators know to make naturally flowing animations for both sides.
    Styles--
    ---Ground
    -Right Jab
    Damage: 1-5 per hit. 2-12 charged hit.
    Stamina: 5 per hit. 10 charged hit.
    Effect: None. Charged hit pushes opponent backwards.
    Hit Box: 5x7px
    Start up Frames: 2
    Active Frames: 3
    Recovery Frames: 1
    -Left Jab
    Damage: 1-5 per hit. 2-12 charged hit.
    Stamina: 5 per hit. 10 charged hit.
    Effect: None. Charged hit pushes opponent backwards.
    Hit Box: 5x7px
    Start up Frames: 2
    Active Frames: 3
    Recovery Frames: 1
    -Right Hook
    Damage: 2-8 per hit. 2-20 charged hit.
    Stamina: 6 per hit. 12 charged hit.
    Effect: None.
    Hit Box:5x5px
    Start up Frames: 3
    Active Frames: 2
    Recovery Frames: 1
    -Left Hook
    Damage: 2-8 per hit. 2-20 charged hit.
    Stamina: 6 per hit. 12 charged hit.
    Effect: None.
    Hit Box:5x5px
    Start up Frames: 3
    Active Frames: 2
    Recovery Frames: 1
    -Right Upper
    Damage: 3-10 per hit. 3-20 charged hit.
    Stamina: 9 per hit. 16 charged hit.
    Effect: None. Charged hit has low level vertical knock-back.
    Hit Box: 8x3
    Start up Frames: 4
    Active Frames: 2
    Recovery Frames: 2
    -Left Upper
    Damage: 3-10 per hit. 3-20 charged hit.
    Stamina: 9 per hit. 16 charged hit.
    Effect: None. Charged hit has low level vertical knock-back.
    Hit Box: 8x3
    Start up Frames: 4
    Active Frames: 2
    Recovery Frames: 2
    -------------------------------------------Stopping Point-------------------------
    -Right Snap Kick
    Damage: 1-10 per hit. 2-20 charged hit.
    Stamina: 1-5 per hit. 2-10 charged hit.
    Hit Box:
    Start up Frames:
    Active Frames:
    Recovery Frames:
    -Left Snap Kick
    Damage: 1-10 per hit. 2-20 charged hit.
    Stamina: 1-5 per hit. 2-10 charged hit.
    Hit Box:
    Start up Frames:
    Active Frames:
    Recovery Frames:
    -Guard
    Hit Box:
    Start up Frames:
    Active Frames:
    Recovery Frames:
    -Right Straight
    -Left Straight
    ---Air
    -Right Punch
    Damage: 1-10 per hit. 2-20 charged hit.
    Stamina: 1-5 per hit. 2-10 charged hit.
    Hit Box:
    Start up Frames:
    Active Frames:
    Recovery Frames:
    -Left Punch
    Damage: 1-10 per hit. 2-20 charged hit.
    Stamina: 1-5 per hit. 2-10 charged hit.
    Hit Box:
    Start up Frames:
    Active Frames:
    Recovery Frames:
    -Two-Fisted Spike
    Damage: 1-10 per hit. 2-20 charged hit.
    Stamina: 1-5 per hit. 2-10 charged hit.
    Hit Box:
    Start up Frames:
    Active Frames:
    Recovery Frames:
    -Right Kick
    Damage: 1-10 per hit. 2-20 charged hit.
    Stamina: 1-5 per hit. 2-10 charged hit.
    Hit Box:
    Start up Frames:
    Active Frames:
    Recovery Frames:
    -Left Kick
    Damage: 1-10 per hit. 2-20 charged hit.
    Stamina: 1-5 per hit. 2-10 charged hit.
    Hit Box:
    Start up Frames:
    Active Frames:
    Recovery Frames:
    -Dive Kick
    Damage: 1-10 per hit. 2-20 charged hit.
    Stamina: 1-5 per hit. 2-10 charged hit.
    Hit Box:
    Start up Frames:
    Active Frames:
    Recovery Frames:

  • Dagger-
    Damage:
    Stamina:
    Hit Box:
    Start up Frames:
    Active Frames:
    Recovery Frames:
    Styles--
    ---Ground
    -Right Jab
    -Left Jab
    -Right Hook
    -Left Hook
    -Right Upper
    -Left Upper
    -Right Snap Kick
    -Left Snap Kick
    -Guard

    ---Air
    -Right Punch
    -Left Punch
    -Two-Fisted Spike
    -Right Kick
    -Left Kick
    -Dive Kick

  • Twin Daggers-
    Damage:
    Stamina:
    Hit Box:
    Start up Frames:
    Active Frames:
    Recovery Frames:
    Styles--
    ---Ground
    -Right Jab
    -Left Jab
    -Right Hook
    -Left Hook
    -Right Upper
    -Left Upper
    -Right Snap Kick
    -Left Snap Kick
    -Guard

    ---Air
    -Right Punch
    -Left Punch
    -Two-Fisted Spike
    -Right Kick
    -Left Kick
    -Dive Kick

  • Straight Sword-
    Damage:
    Stamina:
    Hit Box:
    Start up Frames:
    Active Frames:
    Recovery Frames:
    Styles--
    ---Ground
    -Right Jab
    -Left Jab
    -Right Hook
    -Left Hook
    -Right Upper
    -Left Upper
    -Right Snap Kick
    -Left Snap Kick
    -Guard

    ---Air
    -Right Punch
    -Left Punch
    -Two-Fisted Spike
    -Right Kick
    -Left Kick
    -Dive Kick

  • Great Sword-
    Damage:
    Stamina:
    Hit Box:
    Start up Frames:
    Active Frames:
    Recovery Frames:
    Styles--
    ---Ground
    -Right Jab
    -Left Jab
    -Right Hook
    -Left Hook
    -Right Upper
    -Left Upper
    -Right Snap Kick
    -Left Snap Kick
    -Guard

    ---Air
    -Right Punch
    -Left Punch
    -Two-Fisted Spike
    -Right Kick
    -Left Kick
    -Dive Kick
  • Katana-
    Damage:
    Stamina:
    Hit Box:
    Start up Frames:
    Active Frames:
    Recovery Frames:
    Styles--
    ---Ground
    -Right Jab
    -Left Jab
    -Right Hook
    -Left Hook
    -Right Upper
    -Left Upper
    -Right Snap Kick
    -Left Snap Kick
    -Guard

    ---Air
    -Right Punch
    -Left Punch
    -Two-Fisted Spike
    -Right Kick
    -Left Kick
    -Dive Kick

  • Hammer-
    Damage:
    Stamina:
    Hit Box:
    Start up Frames:
    Active Frames:
    Recovery Frames:
    Styles--
    ---Ground
    -Right Jab
    -Left Jab
    -Right Hook
    -Left Hook
    -Right Upper
    -Left Upper
    -Right Snap Kick
    -Left Snap Kick
    -Guard

    ---Air
    -Right Punch
    -Left Punch
    -Two-Fisted Spike
    -Right Kick
    -Left Kick
    -Dive Kick

  • Polearm-
    Damage:
    Stamina:
    Hit Box:
    Start up Frames:
    Active Frames:
    Recovery Frames:
    Styles--
    ---Ground
    -Right Jab
    -Left Jab
    -Right Hook
    -Left Hook
    -Right Upper
    -Left Upper
    -Right Snap Kick
    -Left Snap Kick
    -Guard

    ---Air
    -Right Punch
    -Left Punch
    -Two-Fisted Spike
    -Right Kick
    -Left Kick
    -Dive Kick


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